Articles
19 articles: technical writing from the team, press coverage, and videos.
- The Future of Game Preservation is Decomp-Annotated-Recomps (1379.tech, 2026-08-17): Why the recomp-versus-decomp debate misses the point, argued with a one-line Super Mario World physics mod.
- Building & Enhancing Recomps: Ecosystem Updates (1379.tech, 2026-08-03): A cross-ecosystem status report: the shared mod loader, GBARecomp past 6 games, adaptive 21:9, and LLE probing on real hardware.
- Recomp + AI: 5 Months Later (1379.tech, 2026-07-19): A retrospective on five months of AI-assisted recompilation, and why 5 to 7 games per ecosystem is the sweet spot.
- Expanding the *recomp ecosystem with GBARecomp (1379.tech, 2026-06-24): The first 32-bit target: ARM/THUMB interworking, the GBA BIOS as the first bootable binary, and five games booting to playable states.
- Megaman X: Recompiled Release (1379.tech, 2026-05-29): SNESRecomp's second fully playable game, and the first recompiled without an explicit disassembly as reference.
- NES, SNES, Genesis, VirtualBoy, and PSX | A journey with AI and Recompilation (1379.tech, 2026-05-21): The big-picture recap: five static recompilers in four months, each with at least one commercial game running.
- nesrecomp Achieves 10 Commercial Titles (1379.tech, 2026-05-21): Ten NES games across four mappers, one shared runner, and early recomp-to-decomp prototyping for Super Mario Bros.
- psxrecomp Overhauled. Now BIOS + Tomba (1379.tech, 2026-05-21): The PSX recompiler starts booting the real SCPH1001 BIOS as its kernel, with Tomba! reasonably playable on top.
- snesrecomp's First Title: Super Mario World (1379.tech, 2026-05-21): Why the 65816 is hard to recompile, and how the attract demo became the validation harness for Super Mario World.
- VirtualBoy Recomp Gets Its First Title: Mario Tennis (1379.tech, 2026-05-21): The Virtual Boy joins the ecosystem with Mario's Tennis, chosen for the system's simplicity despite no public disassemblies.
- SegaGenesisRecomp Gets Game #2: Sonic the Hedgehog 2 (1379.tech, 2026-05-21): The Genesis framework's second title, and the de-hardcoding work that made a second game possible at all.
- NESRecomp: From Faxanadu to 4 Supported Commercial Titles (1379.tech, 2026-03-28): The NES ecosystem's first milestone post: four commercial titles and the analysis techniques that got them there.
- segagenesisrecomp + Sonic the Hedgehog tech demo (1379.tech, 2026-03-24): The Genesis recompiler's debut: dual-execution validation, 68k jump-table pain, and Sonic booting to Green Hill Zone.
- I Built a PS1 Static Recompiler With No Prior Experience (and Claude Code) (1379.tech, 2026-03-11): The origin story: three weeks with Claude Code and Ghidra, ending with Tomba! booting and starting a new game.
- PS1 Classic Spyro: The Dragon Comes To PC, With The Help Of AI-Assisted Tool PSXRecomp (Time Extension, 2026): Time Extension covers OpenPete, the community Spyro PC port built partly on PSXRecomp.
- Metroid Prime Hunters recomp brings the Nintendo DS classic to PC (GenerationAmiga, 2026-08-16): GenerationAmiga reports on the Metroid Prime Hunters recomp alpha for PC.
- PS1 Twisted Metal 4 comes to PC/Mac/Linux: static recompilation project released on GitHub (retro-gamer.jp, 2026-08-15): Japanese outlet retro-gamer.jp covers the independent Twisted Metal 4 recompilation.
- A recompiled version of Pepsiman lets you play the PS1 cult classic natively in your browser at 60 FPS (Notebookcheck, 2026-07-28): Notebookcheck covers the browser-native Pepsiman recompilation built with PSXRecomp.
- Video coverage: recomps on YouTube (2026-08-16): Confirmed video coverage of the toolkit's projects.