PS1 Classic Spyro: The Dragon Comes To PC, With The Help Of AI-Assisted Tool PSXRecomp
Press · Time Extension · 2026
Time Extension covers OpenPete, the community Spyro PC port built partly on PSXRecomp.
Independent coverage from Time Extension, written by Jack Yarwood in August 2026. This is outside reporting on the ecosystem, not a post from the team, and it focuses on OpenPete, the community-built native PC port of Spyro the Dragon.
The article describes OpenPete's v0.1.3 release for Windows, with Linux and macOS versions planned, and its enhancements: widescreen, higher frame rates, and extended draw distances. It also lays out the project's hybrid construction, combining altro50's unfinished Spyro decompilation with PSXRecomp covering the functions the decompilation has not reached, plus the Psycross platform layer. Matthew Stanley is named as the author of PSXRecomp.
Coverage like this marks a shift in the toolkit's story: the press attention here is for a third-party project that chose PSXRecomp as one of its building blocks, which is exactly the kind of downstream adoption an open toolkit is built for.
Related: OpenPete on PlayStation.