Software
44 projects built on Retro Porting Toolkit: game recompilations and shared runtime libraries.
- Tomba! (2026): The game that started PSXRecomp: reasonably playable, with a warp debug menu, FMV skipping, and experimental widescreen.
- Tomba! 2 (2026): The 3D sequel recompiled, with adaptive widescreen up to 21:9, FMV skip, and an experimental debug menu.
- Ape Escape (2026): An early recompilation of a very popular PlayStation title, with opt-in widescreen and an experimental Linux AppImage.
- Mega Man X4 (2026): Mega Man X4 recompiled for PC, with true 16:9 widescreen, fast loading, and a damage multiplier option.
- Mega Man X5 (2026): Mega Man X5 recompiled, with widescreen and frame interpolation mods and FMV decoding with auto-skip.
- Mega Man X6 (2026): A released recompilation carrying an authorized adaptation of the Mega Man X6 Tweaks mod: 203 configurable mod items.
- Tsumu Light (2026): A Japan-only PlayStation puzzle game with an original English fan translation applied at runtime, no ROM patching.
- Super Mario World (2026): SNESRecomp's flagship title: believed playable end to end, with adaptive widescreen, MSU-1 audio, and a growing mod catalog.
- Mega Man X (2026): Fully playable and released: the first SNES game recompiled without an explicit disassembly as reference.
- The Legend of Zelda: A Link to the Past (2026): Playable through the early dungeon, with adaptive widescreen, MSU-1 audio, and a first Linux build.
- Donkey Kong Country 2 (2026): A community-led SNES recompilation hosted by the core team, with experimental widescreen and an automated route auditor.
- The Legend of Zelda: The Minish Cap (2026): One of the first GBARecomp titles, with adaptive widescreen demonstrated up to 21:9.
- Mega Man Zero (2026): The famously cramped Mega Man Zero games, given room to breathe with opt-in fixed-width or adaptive widescreen.
- WarioWare: Twisted! (2026): The gyro-driven GBA game, playable without the original tilt cartridge: phone gyro on Android, controller motion on PC.
- Mario Kart: Super Circuit (2026): Super Circuit recompiled, with a 60 FPS track rendering mod and adaptive widescreen.
- Dragon Ball Z: Buu's Fury (2026): An early recompilation of the GBA action RPG, with an optional adaptive widescreen mod and edge-anchored HUD.
- Pokemon Ruby & Sapphire (2026): The Gen 3 pair recompiled, with the cartridge real-time clock modeled by the GBARecomp runtime.
- Pokemon FireRed & LeafGreen (2026): Both Gen 1 remakes recompiled from one repository as separate native targets.
- Pokemon Emerald (2026): The recompilation that completes Gen 3 coverage in the GBARecomp lineup.
- Super Mario Advance 2 (2026): The GBA release of Super Mario World, recompiled as part of the GBARecomp lineup.
- Super Mario Advance 4 (2026): The GBA release of Super Mario Bros. 3, recompiled as part of the GBARecomp lineup.
- Super Mario Bros. (2026): A released NESRecomp title with character replacement mods, an experimental widescreen mod, and a first-person Voxel 3D mode.
- The Legend of Zelda (2026): Released NESRecomp title with a Voxel 3D renderer for the overworld, a first-person mode, and an experimental HD build.
- Metroid (2026): One of NESRecomp's ten supported commercial titles, chosen partly for its strong public disassembly.
- Mega Man 3 (2026): An MMC3 title among NESRecomp's ten supported commercial games.
- Dr. Mario (2026): MMC1 puzzle title among NESRecomp's ten supported commercial games.
- Faxanadu (2026): NESRecomp's first supported commercial title and the showcase for its JSON-driven Text Override System.
- Duck Hunt (2026): Light-gun classic made playable on PC through NESRecomp's mouse-as-Zapper substitution.
- Yoshi (2026): Puzzle title among NESRecomp's ten supported commercial games.
- Yoshi's Cookie (2026): Puzzle title among NESRecomp's ten supported commercial games.
- Gumshoe (2026): GxROM light-gun title among NESRecomp's ten supported games, playable with mouse-as-Zapper.
- Sonic the Hedgehog (2026): The first Genesis title recompiled by SegaGenesisRecomp, with a widescreen setting and intro skip.
- Sonic the Hedgehog 2 (2026): SegaGenesisRecomp's second title, with a widescreen setting.
- Sonic 3 & Knuckles (2026): The combined Sonic 3 & Knuckles experience on SegaGenesisRecomp, with a widescreen setting and a pre-boot launcher.
- Mario's Tennis (2026): The Virtual Boy framework's first and only title, running at correct play speed as a tech demo.
- Metroid Prime Hunters (2026): The Nintendo DS framework's public alpha: campaign entry, adaptive 21:9 widescreen, Prime-style mouse controls, and experimental Wiimmfi online.
- recomp-net (2026): Portable delay-sync netcode library for recompilation hosts, used by psxrecomp's opt-in netplay build.
- retcomm-rbengine (2026): Platform-agnostic rollback engine whose snapshot ring underpins save states and rewind across the recomp ecosystems.
- OpenPete (Spyro the Dragon) (2026): A native PC port of Spyro the Dragon built from a decompilation hybrid, with PSXRecomp covering the undecompiled functions.
- Xenogears (2026): An independent static recompilation of Xenogears for PC, built with PSXRecomp as the decoder.
- Boktai: The Sun Is in Your Hand (2026): Community GBA recomp that drives the game's solar sensor from real local weather instead of the original cartridge hardware.
- Pepsiman (2026): A community browser recompilation of the PS1 cult classic, running natively as WebAssembly at 60 FPS.
- Twisted Metal 4 (2026): Independent PSXRecomp-based project targeting PC, Mac, and Linux while preserving 4-player multitap multiplayer.
- Mega Man X for Original Xbox (2026): A community port of the Mega Man X SNES recomp build to original Xbox hardware, using RXDK / XDK.