Retro Porting Toolkit · Recompilation ecosystems for legacy games

Tomba! 2

PlayStation · 2026

The 3D sequel recompiled, with adaptive widescreen up to 21:9, FMV skip, and an experimental debug menu.

Tomba! 2 follows its predecessor into PSXRecomp territory, currently at v0.0.8 (released 2026-08-08). Where Tomba! is a 2.5D game, the sequel is fully 3D, which brings its own set of presentation challenges.

What works today

The game boots and plays through the recompiled runtime. Enhancements are already layered on top, though the 3D presentation still has rough edges.

Enhancements

Widescreen in 16:9, 21:9, and Adaptive modes, where Adaptive follows the window shape anywhere from 4:3 up to 21:9. FMV skipping, an experimental debug menu on L3, and temporal frame blending round out the current set.

Known limitations

HUD anchoring and object culling in widescreen still need work; the 3D world exposes more of both than a 2D game would.

No game data is distributed; the project builds from your own legally dumped disc image.

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